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Wesnoth Units database

Sea Wolf

(image)

Sea wolves are little more than pirates at heart, but sometimes it's useful to have them aboard for both their sailing and fighting skills.

Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.

Information

Advances from: Sea Rover
Advances to:
Cost: 35
HP: 56
Movement: 6
XP: 80
Level: 3
Alignment: chaotic
IDSea Wolf
Abilities:

Attacks (damage - count)

(image)Sword
melee
9 - 4
blade
(image)Dart
ranged
4 - 3
pierce
poison

Resistances

(icon) blade10% (icon) pierce0%
(icon) impact10% (icon) fire0%
(icon) cold10% (icon) arcane20%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef250%
(icon) Deep Water330%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable-0%
(icon) Village160%