Sea Wolf
Sea wolves are little more than pirates at heart, but sometimes it's useful to have them aboard for both their sailing and fighting skills.
Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.
Information
Advances from: | Sea Rover |
Advances to: | |
Cost: | 35 |
HP: | 56 |
Movement: | 6 |
XP: | 80 |
Level: | 3 |
Alignment: | chaotic |
ID | Sea Wolf |
Abilities: |
Attacks (damage - count)
Sword melee | 9 - 4 blade | ||
Dart ranged | 4 - 3 pierce | poison |
Resistances
blade | 10% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 10% | fire | 0% | |||
cold | 10% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 50% | |
Deep Water | 3 | 30% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 40% | |
Shallow Water | 2 | 40% | |
Swamp | 2 | 40% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |